There's also a mini-game which is hard to explain but easy to learn. Between battles, you can customize equipment, skills and adjust your party. Additionally, Majin can only be summoned a finite number of times.Įternal Poison offers several extracurricular activities besides the core story campaign. Some Majin will only appear after certain conditions have been met and capturing is fairly complicated. Capturing Majin adds a completely new dimension to gameplay, though it is something that only truly hardcore players will really want to pursue. Once captured, Majin can be summoned into battle, sold or distilled into skill tabs that you can then attach to equipment. All characters have a magic book that can capture Majin.
Most of the game involves capturing Majin, or demons.
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On the plus side, each story takes only about 20 hours or so, and once you begin to see how the stories connect, you'll want to see what everything means. In other words, if you aren't a fan of stories that remain a confusing mystery until the very end, you won't enjoy Eternal Poison's tale. Other characters include Ashley, who travels to Besek at the behest of the Church and Olifen, who is doing the same, but in the name of the Kingdom.įrom here, the story splits off into what appears to be a completely random story that somehow or another manages to make sense.
![eternal poison game tattoo eternal poison game tattoo](https://static.wikia.nocookie.net/cyberpunk/images/c/c2/SilverhandTattoo_Icon_CP2077.png)
The entire first act is completely different from what players are used to seeing, and does a great job of setting up the game's dark tone. Along the way she comes across a city, Besek, which appears out of nowhere where she meets Retica, whom Thage turns into her unwilling slave. The "main" character is Thage, a witch in search of something called Eternal Poison. With so much going on, it is sad to see that most battles eventually turn into simple wars of attrition.Įternal Poison follows multiple story paths that slowly fill in the gaps towards the overarcing narrative. Characters can perform melee or ranged attacks or even store attacks to build up multi-character combo attacks. Character turns are displayed at the bottom of the screen and you can check out weaknesses using the aforementioned in-game menu. Most of the battle revolves around figuring out enemy weaknesses and planning parties and strategies that exploit that weakness. Nearly everything has to be accessed through the in-game menu, which is a tedious task. However, the rest of the problem is a result of the interface. Part of the problem comes from the long attack animations, though that problem can easily be taken care of after a trip to the Options screen. Battles tend to be drawn-out affairs, which is one of the game's few missteps. Battles take place on an isometric grid on which characters move around and perform various actions. It's dark, moody and fits the visual's style perfectly.Įternal Poison may be a different look from Atlus, but the underlying gameplay isn't much different than other strategy games. The soundtrack is equally as impressive you only need to spend a little time on the title screen to get a feel for the music. I would even go so far as to say it is easily some of Atlus's best work outside of Persona 3 or the original Disgaea.
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In-game models are still pretty basic when compared to other PS2 games.Īlthough there are a few voices that don't quite match up to the characters, the voicework is rather good.
![eternal poison game tattoo eternal poison game tattoo](https://oldpcgaming.net/wp-content/gallery/sherlock-holmes-rose-tattoo/7.jpg)
Granted, there are hardware limitations at play, but that only accounts for the blurriness.
![eternal poison game tattoo eternal poison game tattoo](https://nextluxury.com/wp-content/uploads/new-school-3d-guys-red-poison-bottle-tattoos.jpg)
Characters are fairly flat and the style doesn't come off as impressive. Don't get me wrong, Eternal Poison looks great, but there's nothing particularly impressive about the visuals either. Considering how awesome the 2D artwork looks, it is hard to not be a little disappointed. The only issue is that, although the artwork looks great, it doesn't translate into 3D all that well. It's one thing to see it on your TV, but seeing it in print will give you an even better appreciation for it. Players who pre-order can even nab an art book showcasing some of the game's art style as well. I normally don't go for character art galleries, but the visual style is so compelling that I found myself wanting to unlock new art. The anime look that usually accompanies Atlus-releases is gone and replaced with something that would feel more at home in a Castlevania game. Eternal Poison boasts a completely different look compared to most Atlus SRPGs.